
Graphically the game is nice and colourful and there is even some digitised speech in there for owners of 128k machines. You have all the things you would expect from this genre including bumpers, flippers, score multipliers, chutes and even a multi-player mode so you can compete with your friends for bragging rights. Designed for the ZX Spectrum by legendary Dizzy creators the Oliver Twins, pinball has always been a concept that has translated well into video game form, and this effort is no exception.

In my opinion, of the many sim games that Codemasters produced, Advanced Pinball Simulator is without doubt one of the best. These simulators are one of the things Codemasters became best known for (as well as Dizzy and cheap prices), in fact co-owner David Darling was once quoted as saying that their simulator games sold ten times as many copies as their regular titles. 9/10 Advanced Pinball Simulator Codemasters - 1988Ĭodemasters is a company I have almost limitless nostalgia for, I purchased more of their ZX Spectrum games than I care to count and this was not only one of the very first I bought it was the game that ignited both my love for video pinball and the label itself. It’s also worth checking out the equally excellent sequel Revenge of Doh too. I have always been a real sucker for these types of games and this is no exception, Arkanoid still sits around the top of my Spectrum games to play pile. Arkanoid is not about graphics or sound, although both are very good here actually, it’s just pure playability, and there is loads of it here.

In fact Arkanoid has since been cloned hundreds of times itself and can still be seen in some shape or form in many games of today. All these features added so much more to the game and made it much more than just another Breakout clone.

The new level formations are interesting too with some even based on other popular Taito arcade games such as Space Invaders and Bubble Bobble! There are also different types of bricks including ones that require numerous hits to destroy and others that can’t be removed at all. It took the basic gameplay of Breakout and added a host of new features like enemies, different formations, multi-hit bricks and of course power-ups! Collecting these coloured icons allows you to do stuff like shoot the bricks with a laser, aim the ball where you want, expand your bat and even skip a level. While Atari’s Breakout, programmed by Apple founders Jobs and Wozniak no less, was the very first bat and ball brick breaker it was Taito’s Arkanoid was the game that revolutionised the genre.
