

It was published by Nintendo in North America in November and worldwide in December. A 16-person team, with many recruits from the Banjo group, finished it in 1999. It was conceived as a 2.5D platformer similar to Country before becoming a more open-ended game using the engine from Rare's Banjo-Kazooie (1998). Rare began working on Donkey Kong 64 in 1997, following the completion of Donkey Kong Country 3 (1996). In multiplayer modes, up to four players can compete in deathmatch and last man standing games. The player completes minigames and puzzles as five playable Kong characters-each with their own special abilities-to receive bananas and other collectibles. As the gorilla Donkey Kong, the player explores themed levels to collect items and rescue his kidnapped family members from King K. It is the only Donkey Kong game to feature 3D gameplay.

Donkey Kong 64 is a 1999 platform game developed by Rare and published by Nintendo for the Nintendo 64.
